The key difference between perspective view and orthographic view is in how depth and scale are represented.
Perspective View
Objects appear smaller as they get farther from the viewer, mimicking how the human eye perceives the real world.
Parallel lines converge towards a vanishing point, creating a sense of depth.
Commonly used in video games, 3D renders, and architectural visualization to create realistic-looking scenes.
Orthographic View
Objects remain the same size regardless of distance, meaning there is no perspective distortion.
Parallel lines remain parallel and do not converge.
Used for technical drawings, CAD (computer-aided design), blueprints, and 2D sprites in games.
Comparison Example
Imagine looking at a long road:
In perspective view, the road narrows as it extends into the distance.
In orthographic view, the road remains the same width throughout.